Ray tracing analysis of inclined illumination techniques
نویسندگان
چکیده
منابع مشابه
Ray Tracing for Underwater Illumination Estimation
Oceanographic research often involves taking high resolution underwater images which can be analyzed in many ways including counting specific species such as scallops, identifying the spread of invasive species like didendum, and determining the effects of environment changes on ecosystems. In order for large scale deployment of imaging systems to be feasible, automatic techniques are required ...
متن کاملInteractive Global Illumination using Fast Ray Tracing
Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing required for efficient global illumination simulation. Existing ray tracing based methods yield high quality renderings but are far too slow for interactive use. We present a new parallel global illumination algorithm that perfectly scales, has minimal preprocessing and com...
متن کاملRealtime ray tracing and interactive global illumination
One of the most sought-for goals in computer graphics is to generate “realism in real time”, i.e. the generation of realistically looking images at realtime frame rates. Today, virtually all approaches towards realtime rendering use graphics hardware, which is based almost exclusively on triangle rasterization. Unfortunately, though this technology has seen tremendous progress over the last few...
متن کاملEchtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination)
Zusammenfassung Interaktive 3D-Graphik basiert heutzutage fast ausschließlich auf dem Rasterisierungsverfahren, welches aber in Hinblick auf Bildqualität zunehmend an seine Grenzen stößt. Eine Alternative zur Rasterisierung ist das Ray Tracing, welches zwar allgemein für bessere Bildqualität bekannt ist, aufgrund hoher Rechenanforderungen aber bisher im Allgemeinen als unvereinbar mit interakti...
متن کاملCombining Rasterization and Ray Tracing Techniques to Approximate Global Illumination in Real-Time
This paper introduces a 3D rendering engine that combines rasterization and ray tracing techniques to approximate global illumination in real-time. Namely, direct and indirect diffuse illumination are generated with state of the art illumination techniques processed on the GPU, including a new sky lighting technique that we propose to simulate realistic ambient lighting for outdoor environments...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Optics Express
سال: 2014
ISSN: 1094-4087
DOI: 10.1364/oe.22.018940